Sunday 19 August 2018

CgFX Shader Compilation


Another short blog post!

I have finally decided to publish my small CgFX shader compilation project on GitHub. It consists of different shaders (i.e Fur, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.) that you can check out. Actually, I have talked about some of them here. However, I also thought it would be a good idea to put the most interesting ones I'd written in Unity in one place. There currently 8 switchable scenes, but maybe I will add more if I have time and interest. I hope you find some of them useful! Good luck!

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